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INI File  |  1998-12-15  |  6.9 KB  |  388 lines

  1. [ConbpkfpAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=47
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=away
  11. Movement3=back
  12. Movement4=backJump
  13. Movement5=backJumpEnd
  14. Movement6=backJumpHold
  15. Movement7=crash
  16. Movement8=die
  17. Movement9=fallback
  18. Movement10=fallfwd
  19. Movement11=jump
  20. Movement12=jumpEnd
  21. Movement13=jumpHold
  22. Movement14=left
  23. Movement15=magicReact
  24. Movement16=out
  25. Movement17=pullunder
  26. Movement18=react
  27. Movement19=reactback
  28. Movement20=right
  29. Movement21=run
  30. Movement22=runJump
  31. Movement23=runJumpHold
  32. Movement24=slam
  33. Movement25=stop
  34. Movement26=walk
  35. Movement27=waterrun
  36. Movement28=waterwalk
  37. Movement29=teleportdown
  38. Movement30=teleportup
  39. Movement31=jumprun
  40. Movement32=jumpstop
  41. Movement33=runstopleft
  42. Movement34=runstopright
  43. Movement35=runwaterrun
  44. Movement36=stoprun
  45. Movement37=stoprunstop
  46. Movement38=stopwalk
  47. Movement39=stopwalkstop
  48. Movement40=stopwaterrun
  49. Movement41=stopwaterwalk
  50. Movement42=walkstopleft
  51. Movement43=walkstopright
  52. Movement44=walkwaterwalk
  53. Movement45=waterrunrun
  54. Movement46=waterwalkwalk
  55.  
  56. nRequiredLoops=29
  57. nSpecificLoops=2
  58. nTransitionLoops=16
  59.  
  60. ;Required Animations-------------------------------------------------------
  61. [movement0]
  62. frames0=13
  63. loop=Fp_pkatk.kqs Fp_pkatk 0.000000 1.0 0 0
  64. nCue=4
  65. cue0=0.000000 interruptable 1
  66. cue1=0.384615 interruptable 0
  67. cue2=0.461538 playsound whoosh1.aud
  68. cue3=0.538462 do 
  69. nTransition=0
  70.  
  71. [movement1]
  72. frames1=48
  73. loop=Fp_pkspl.kqs Fp_pkspl 0.000000 1.0 0 0
  74. nCue=2
  75. cue0=0.791667 playsound whoosh2.aud
  76. cue1=0.854167 do 
  77. nTransition=0
  78.  
  79. [movement2]
  80. frames2=26
  81. loop=Fp_pksth.kqs Fp_pksth 0.000000 1.0 0 0
  82. nCue=3
  83. cue0=0.500000 footstep
  84. cue1=0.961538 footstep
  85. cue2=0.307692 playsound whipout.aud
  86. nTransition=0
  87.  
  88. [movement3]
  89. frames3=20
  90. loop=fp_walk.kqs fp_walk 0.000000 -1.0 1 1
  91. nCue=2
  92. cue0=0.900000 footstep
  93. cue1=0.400000 footstep
  94. nTransition=0
  95.  
  96. [movement4]
  97. frames4=11
  98. loop=fp_bkjmp.kqs fp_bkjmp 0.000000 1.0 0 0
  99. nCue=6
  100. cue0=0.090909 footstep
  101. cue1=0.090909 playsound jump.aud
  102. cue2=0.181818 footstep
  103. cue3=0.727273 footstep
  104. cue4=0.727273 playsound jumpland.aud
  105. cue5=0.818182 footstep
  106. nTransition=0
  107.  
  108. [movement5]
  109. frames5=2
  110. loop=fp_bkstp.KQS fp_bkstp 0.000000 1.0 0 0
  111. nCue=1
  112. cue0=0.500000 footstep
  113. nTransition=0
  114.  
  115. [movement6]
  116. frames6=1
  117. loop=fp_bkhld.KQS fp_bkhld 0.000000 1.0 1 1
  118. nCue=0
  119. nTransition=0
  120.  
  121. [movement7]
  122. frames7=16
  123. loop=fp_crash.KQS fp_crash 0.000000 1.0 0 0
  124. nCue=0
  125. nTransition=0
  126.  
  127. [movement8]
  128. frames8=3
  129. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  130. nCue=0
  131. nTransition=0
  132.  
  133. [movement9]
  134. frames9=3
  135. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  136. nCue=0
  137. nTransition=0
  138.  
  139. [movement10]
  140. frames10=3
  141. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  142. nCue=0
  143. nTransition=0
  144.  
  145. [movement11]
  146. frames11=12
  147. loop=fp_jump.kqs fp_jump 0.000000 1.0 0 0
  148. nCue=2
  149. cue0=0.583333 footstep
  150. cue1=0.666667 footstep
  151. nTransition=0
  152.  
  153. [movement12]
  154. frames12=2
  155. loop=fp_jstp.KQS fp_jstp 0.000000 1.0 0 0
  156. nCue=1
  157. cue0=0.500000 footstep
  158. nTransition=0
  159.  
  160. [movement13]
  161. frames13=1
  162. loop=fp_jhld.KQS fp_jhld 0.000000 1.0 1 1
  163. nCue=0
  164. nTransition=0
  165.  
  166. [movement14]
  167. frames14=30
  168. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  169. nCue=0
  170. nTransition=0
  171.  
  172. [movement15]
  173. frames15=30
  174. loop=fp_wpr.KQS fp_wpr 0.000000 1.0 0 0
  175. nCue=3
  176. cue0=0.000000 playsound magicrct.aud
  177. cue1=0.100000 footstep
  178. cue2=0.133333 footstep
  179. nTransition=0
  180.  
  181. [movement16]
  182. frames16=26
  183. loop=Fp_pkdrw.kqs Fp_pkdrw 0.000000 1.0 0 0
  184. nCue=1
  185. cue0=0.153846 playsound whipout.aud
  186. nTransition=0
  187.  
  188. [movement17]
  189. frames17=30
  190. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  191. nCue=1
  192. cue0=0.000000 playsound conrowbk.aud
  193. nTransition=0
  194.  
  195. [movement18]
  196. frames18=30
  197. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  198. nCue=1
  199. cue0=0.000000 playsound conrowbk.aud
  200. nTransition=0
  201.  
  202. [movement19]
  203. frames19=30
  204. loop=fp_rctbk.KQS fp_rctbk 0.000000 1.0 0 0
  205. nCue=1
  206. cue0=0.000000 playsound conrowbk.aud
  207. nTransition=0
  208.  
  209. [movement20]
  210. frames20=3
  211. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  212. nCue=0
  213. nTransition=0
  214.  
  215. [movement21]
  216. frames21=20
  217. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  218. nCue=2
  219. cue0=0.900000 footstep
  220. cue1=0.400000 footstep
  221. nTransition=0
  222.  
  223. [movement22]
  224. frames22=21
  225. loop=fp_rnjmp.kqs fp_rnjmp 0.000000 1.0 0 0
  226. nCue=1
  227. cue0=0.142857 playsound jump.aud
  228. nTransition=0
  229.  
  230. [movement23]
  231. frames23=3
  232. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  233. nCue=0
  234. nTransition=2
  235. transition0=-1 run 0.000000 jumprun
  236. ;toFrames0=20
  237. transition1=-1 stop 0.000000 jumpstop
  238. ;toFrames1=3
  239.  
  240. [movement24]
  241. frames24=3
  242. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  243. nCue=0
  244. nTransition=0
  245.  
  246. [movement25]
  247. frames25=3
  248. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  249. nCue=0
  250. nTransition=0
  251.  
  252. [movement26]
  253. frames26=20
  254. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  255. nCue=2
  256. cue0=0.900000 footstep
  257. cue1=0.400000 footstep
  258. nTransition=0
  259.  
  260. [movement27]
  261. frames27=20
  262. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  263. nCue=2
  264. cue0=0.000000 footstep
  265. cue1=0.500000 footstep
  266. nTransition=0
  267.  
  268. [movement28]
  269. frames28=20
  270. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  271. nCue=2
  272. cue0=0.000000 footstep
  273. cue1=0.500000 footstep
  274. nTransition=0
  275.  
  276. ;Specific Animations-------------------------------------------------------
  277. [movement29]
  278. frames29=21
  279. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  280. nCue=0
  281. nTransition=0
  282.  
  283. [movement30]
  284. frames30=22
  285. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  286. nCue=0
  287. nTransition=0
  288.  
  289. ;Transition Animations-----------------------------------------------------
  290. [movement31]
  291. frames31=3
  292. loop=fp_rnlnd.KQS fp_rnlnd 0.000000 1.0 0 0
  293. nCue=0
  294. nTransition=0
  295.  
  296. [movement32]
  297. frames32=3
  298. loop=fp_rnlnd.KQS fp_rnlnd 0.000000 1.0 0 0
  299. nCue=2
  300. cue0=0.333333 footstep
  301. cue1=0.666667 footstep
  302. nTransition=0
  303.  
  304. [movement33]
  305. frames33=3
  306. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  307. nCue=0
  308. nTransition=0
  309.  
  310. [movement34]
  311. frames34=3
  312. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  313. nCue=0
  314. nTransition=0
  315.  
  316. [movement35]
  317. frames35=3
  318. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  319. nCue=0
  320. nTransition=0
  321.  
  322. [movement36]
  323. frames36=3
  324. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  325. nCue=0
  326. nTransition=0
  327.  
  328. [movement37]
  329. frames37=3
  330. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  331. nCue=0
  332. nTransition=0
  333.  
  334. [movement38]
  335. frames38=3
  336. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  337. nCue=0
  338. nTransition=0
  339.  
  340. [movement39]
  341. frames39=3
  342. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  343. nCue=0
  344. nTransition=0
  345.  
  346. [movement40]
  347. frames40=3
  348. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  349. nCue=0
  350. nTransition=0
  351.  
  352. [movement41]
  353. frames41=3
  354. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  355. nCue=0
  356. nTransition=0
  357.  
  358. [movement42]
  359. frames42=3
  360. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  361. nCue=0
  362. nTransition=0
  363.  
  364. [movement43]
  365. frames43=3
  366. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  367. nCue=0
  368. nTransition=0
  369.  
  370. [movement44]
  371. frames44=3
  372. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  373. nCue=0
  374. nTransition=0
  375.  
  376. [movement45]
  377. frames45=3
  378. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  379. nCue=0
  380. nTransition=0
  381.  
  382. [movement46]
  383. frames46=3
  384. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  385. nCue=0
  386. nTransition=0
  387.  
  388.